We are approaching the culmination of a year’s hard work on Professional Accountancy. Many different strands of work have come together and over the end of last year and this week we have been working hard to make sure that the VLE for the new Professional Accountancy programme is ready. This has involved pulling together:
- Finalising the VLE theme
- Configuring VLE settings for a variety of roles, including students, student relationship managers, tutors, etc.
- Proofing output of teaching content from our single-source publishing platform
- Testing bespoke plugins for learner progress analysis
- Monitoring results of automated enrolment and group-allocation processes
- Looking over everything and making small tweaks here and there
Professional Accountancy goes live on Monday 11th January and we are ready for it. We’ll still spend the rest of the day double and triple checking everything.
A big thanks to everyone involved!
Last month saw us filming for the new postgraduate Professional Accountancy programme.
Continue reading Filming for the MSc Professional Accountancy
Gamification is a term being used to describe the integration of game elements, in some form, into course design. The elements of gamification listed below, may increase the distance learners’ motivation by making learning more interesting and encourage them to be more engaged in the content:
Continue reading Gamification in distance learning
The achievements in learning are recognised in various ways. In order to show commitment to high ethical and professional values and to lifelong learning, one is required to join a professional body associated with their field of expertise. The membership in such professional organisation can be obtained, for instance, by completing the qualification exam and developing and maintaining a ‘Skills ePortfolio’ where the evidence of acquired skills can be displayed. On other words, one must provide evidence that he/she gained the experience and the qualifications to demonstrate that they have the abilities to become a member. The evidence may include the qualification certificates and other forms of recognition of learning. Continue reading Recognition of learning in a ‘Skills ePortfolio’
The Learning Technology Team gained some insight recently into the world of games-based learning and gamification (the application of game elements to non-game tasks) at an event held at Senate House on 4th March 2015. The team learned a lot about using rewards and technology to enhance motivation and how to avoid some of the pitfalls associated with gamification.
Continue reading UoLIA-LTT attend gamification event