Higher Education institutions commonly use grade-based evaluations where students get rewarded for the knowledge they gain, and tasks such as projects, behavior, skills, and taking tests. The rewards come in the form of a grade (number, letter) or certificates and can be physical or virtual. The rewards may be determined by peer, self, or teacher-based assessments. Rewards are a way to motivate students to learn.
Gamification is a term being used to describe the integration of game elements, in some form, into course design. The elements of gamification listed below, may increase the distance learners’ motivation by making learning more interesting and encourage them to be more engaged in the content:
The Learning Technology Team gained some insight recently into the world of games-based learning and gamification (the application of game elements to non-game tasks) at an event held at Senate House on 4th March 2015. The team learned a lot about using rewards and technology to enhance motivation and how to avoid some of the pitfalls associated with gamification.