The Horizon Report is an annual publication charting emerging technologies for teaching and learning. It aims to provide expert research and analysis to educators to help them build upon the innovation happening at their institutions. In this post we review the Horizon Report – 2015 Higher Education Edition.
Continue reading 2015 Horizon Report
Higher Education institutions commonly use grade-based evaluations where students get rewarded for the knowledge they gain, and tasks such as projects, behavior, skills, and taking tests. The rewards come in the form of a grade (number, letter) or certificates and can be physical or virtual. The rewards may be determined by peer, self, or teacher-based assessments. Rewards are a way to motivate students to learn.
Continue reading Open badges and Recognition of Learning
All of our VLEs (Virtual Learning Environments) are due to be upgraded to a new version of Moodle in the coming months.
Upgrading to Moodle 2.8 will bring some new functionality to the VLEs and will include the introduction of a mobile-compatible theme to bring them up-to-date with users’ needs. In Moodle, ‘themes’ are the method by which the appearance of the whole site can be controlled, creating a consistent look and feel to the VLE.
Continue reading Moodle upgrades
Gamification is a term being used to describe the integration of game elements, in some form, into course design. The elements of gamification listed below, may increase the distance learners’ motivation by making learning more interesting and encourage them to be more engaged in the content:
Continue reading Gamification in distance learning
The achievements in learning are recognised in various ways. In order to show commitment to high ethical and professional values and to lifelong learning, one is required to join a professional body associated with their field of expertise. The membership in such professional organisation can be obtained, for instance, by completing the qualification exam and developing and maintaining a ‘Skills ePortfolio’ where the evidence of acquired skills can be displayed. On other words, one must provide evidence that he/she gained the experience and the qualifications to demonstrate that they have the abilities to become a member. The evidence may include the qualification certificates and other forms of recognition of learning. Continue reading Recognition of learning in a ‘Skills ePortfolio’
The Learning Technology Team gained some insight recently into the world of games-based learning and gamification (the application of game elements to non-game tasks) at an event held at Senate House on 4th March 2015. The team learned a lot about using rewards and technology to enhance motivation and how to avoid some of the pitfalls associated with gamification.
Continue reading UoLIA-LTT attend gamification event